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Abilities
Hokuten08Added by Hokuten08















Tree FellerEdit

Woodcutting has the Tree Feller ability. Tree Feller allows the Lumberjack to quickly clear trees by making them explode, taking out nearby leaves and logs in the process. However, the Tree Feller ability damages the tool twice as much than normal during use. The length of Tree Feller is based on your skill level.

Note: Tree Feller will only activate when breaking logs.

Drop Rate:

The Double Drop perk is based on a players woodcutting skill. Every point in woodcutting gives the player about a .1% extra chance to get double drops. The maximum benefit is a skill of 1000, which provides a drop rate of 100%. Players can view their Drop Rate by typing "/woodcutting" in game.

MiningEdit

Mining has the Super Breaker ability, which allows the Miner to quickly clear mining materials and obtain Triple Drops. However, the Super Breaker ability damages the tool twice as much as normal during use. The length of Super Breaker is based on your Mining skill level.

Note: Super Breaker only works on blocks that can be mined for experience points .

Drop Rate:

The Double Drop rate is based on a players mining skill. Every point in mining gives the player a 0.1% extra chance to get double drops. The maximum benefit is a skill of 1000, which provides a drop rate of 100%. Players can view their Drop Rate by typing "/mining" in game.


ExcavationEdit

Excavation has the Giga Drill Breaker ability. Giga Drill Breaker allows the Digger to quickly clear excavation materials and receive triple drops and triple XP. The Giga Drill Breaker ability damages the tool twice as much as normal during use. The length of Giga Drill Breaker is based on your skill level.

Note: Giga Drill Breaker will only activate when breaking blocks that give experience points .

EXP GAIN:

Gaining Experience Points in excavation is a little different than other gathering skills. You get a base rate of 4 EXP when digging Grass, Dirt, Sand or Gravel and additional EXP bonuses when you find treasure. Each item of treasure gives a different Experience bonus and also has it's own rarity. You can find the full list below.


Material

Experience Points

Grass

4

Dirt

4

Sand

4

Gravel

4







Loot Table:

Landform

Item

Skill Required

EXP Reward

Drop Rate

Grass Only

Eggs

250

10

1/100

Apple

250

10

1/100

Sand Only

Soul Sand

650

8

1/200

Gravel Only

Gunpowder

75

3

1/10

Bones

175

3

1/10

Netherrack

850

3

1/200

Grass or Dirt

Cocoa Beans

50

10

1/20

Mushroom

500

8

1/200

Grass, Dirt, or Sand

Glowstone Dust

25

8

1/20

Global

Yellow Record

250

300

1/2000

Green Record

350

300

1/2000

Diamond

350

100

1/500

Cake

750

300

1/2000


HerbalismEdit

Herbalism provides bonus healing for plant-based foods based on what skill level a player has. Currently, only two consumables provide bonus healing: Bread and Stew.

Healing

Skill Level*

Bonus Healing

50

1/2 hearts

150

1 heart

250

1 1/2 hearts

450

2 hearts

550

2 1/2 hearts

650

3 hearts

750

3 1/2 hearts

850

4 hearts

Ability And Sub AbilityEdit

Green TerraEdit

Herbalism has the Green Terra ability, which allows the herbalist to recieve x3 EXP and a chance for x3 drops when harvesting plants. It can be activated when right-clicking with a Hoe equipped.

Green ThumbEdit

Green Thumb is a sub-ability that can be activated using Seeds, however it differs from Green Terra as the Seeds will be consumed whenever it is attempted, regardless of success or failure. It has different effects when used on different blocks.

  • When collecting fully-grown Wheat, there is a chance to instantly re-plant the Wheat. The wheat will start in a certain stage based on the herbalism level. Seeds aren't required.
    • Level 0 - 199 will sometimes randomly produce a stage 0 wheat. Level 200 - 399 will sometimes randomly produce a stage 1 wheat. It will keep on increasing every 200 levels
  • When seeds are used on Dirt or Cobblestone, the block has a chance to instantly become grassy or mossy, respectively with the chance of it working increasing each Herbalism level.

Drop Rate:

The drop rate on the Herbalism Skills is affected only by the skill level. The percent chance to get double drops rises as the skill rises, at 0.1% per skill level. Type /herbalism ingame to see your drop rate.


SwordsEdit

Serrated Strikes will deal 25% damage and apply Bleed+ to enemies within a small radius of your target, how many enemies you can apply Bleed+ to will depend on the Sword Quality.


Parrying:

Parry will negate all damage.

Scaling

Each point in Swords gives an additional 0.03% chance to parry, capping at skill level 900 for 30%

Counter Attacking

Counter attack is a new feature added to increase the viability of swords. As you level up your sword skill your chance to counter / riposte an attack will go up. A counter attack will reflect 1/2 the dmg a player would recieve back to the attacker. The word 'Would' is used because one can PARRY an attack negating all dmg, then Riposte as well. Counter Attack was added in the PVP balancing patch of 9.11.

Scaling

Each point in Swords gives an additional 0.05% chance to counter-attack, capping at skill level 600 for 30%

Bleeding / Bleed+

Bleed will cause enemies to take damage every 2 seconds. If you apply bleed to a monster it will bleed until it bleeds to death. The duration of the bleed is increased by your sword skill. At 1000 swords the bleed will last for 6 ticks causing 1/2 a heart every second, for a total of 3 hearts. With Serrated Strikes active, any person hit by the AoE Bleed, will bleed for 150% the normal duration, 9 ticks or 4 and 1/2 hearts. The chance to apply bleed is .1% for every skill level in Swords, with a max cap of 75% at 750 skill.


Duration:

Bleed normally lasts for 2 seconds, however if your Swords skill is above 750 it will last for one tick longer than normal. Serrated strikes applies Bleed+ which lasts for 5 ticks regardless of skill.

Stacking:

Bleeds can have their duration increased if another Bleed is applied. For example, say the player had 1 bleed on himself with 3 ticks remaining and another Bleed was applied with a value of 3 ticks, he would now have a Bleed wound that will bleed for 6 ticks.

Bleed Table

Bleed Type

Ticks

Total Damage

Bleed Minor

2

2 hearts

Bleed Major

3

3 hearts

Bleed+

5

5 hearts



AxesEdit

Skull Splitter will let players cleave and hit multiple enemies at once, transferring the equivalent damage divided in half to cleaved opponents.

Axe Mastery:

At 500+ skill level in Axes, you will begin to do a bonus 4 damage to opponents, equivalent to 2 hearts.

Critical Strikes+

For every skill level in Axes you gain .1% chance to deal a Critical Strike+ causing double damage to opponents, this skill caps out at 75% chance or 750 skill level.


ArcheryEdit

Archery - Shooting arrows was cool in vanilla minecraft... For about five minutes. This skill looks to change that as archery allows your damage to increase at higher levels, not to mention that you can eventually daze players, providing a very hampering pvp effect. In addition to this, higher levels of archery will let you retrieve arrows from corpses.



At level 50 Archery, you will deal more damage, enough to kill hostile mobs in four shots rather than the normal five shots.



Archery Skills:

Ignition: 25% flat rate to ignite enemies, the duration of which increases as your Archery level increases.

Arrow Retrieval: Chance to recover arrows from an enemy killed by the archer.

Daze: Chance to daze an enemy player on a successful hit. (Daze temporarily stuns the target and forces them to look straight up or straight down.)


UnarmedEdit

Berserk will finally let you take out your hatred on Dirt and Farm animals. Berserk grants a 50% bonus damage modifier to combat and lets the player instantly break soft materials, such as Dirt, Grass, Clay, Sand, and Gravel.

Disarm:

Unarmed allows players to disarm other players. The chance to disarm is .1% times a player's current skill level in Unarmed and can go up to a maximum of 75% at level 750.

Damage Modifiers:

Unarmed skill scales the Damage of Unarmed attacks as you gain more skill.

.

Skill Level

Bonus Damage

0

2 hearts

250 (Apprentice)

3 hearts

500 (Master)

4 hearts



RepairEdit

XE Server (mcMMO) repurposes Iron blocks in Minecraft as Anvils. Approach an anvil with your tool and right click to interact with it. If you have enough spare resources in your inventory you will repair the Item (for example, if your equipment had nearly broken, you would need 1 Iron bar to fully repair an Iron shovel, and 3 Iron bars to fully repair an iron pickaxe). In order to use an anvil to repair an item, you must have sufficient repair skill:


Material

Skill Level

Wood

0

Stone

0

Iron

0

Gold

0

Diamond

50

You can also repair stone,and get exp.

Perfect Repair:

When repairing, players have a chance to double the amount repaired based on their Repair skill. Each extra level in the Repair Skill gives the player a .1% extra chance to activate the Super Repair ability (for example, a player with level 45 in the Repair skill has a 4.5% chance of activating the ability). A player can identify when he/she performs a Super Repair when the text "That felt easy." appears in the chat box.

Repair Durability:

This is the percentage of how much a piece of equipement will be repaired using one resource (Iron, Gold or Diamond). The durability restored will increase by .1% per level. So at level 100 you are repairing for 10% extra per resource.

Tool Repair

Item Name

Base Durability Restored

Shovels

100%

Picks

33%

Axes

33%

Hoes

50%

Swords

50%


Armor Repair

Item Name

Base Durability Restored

Helmet

20%

Chestpiece

13%

Leggings

15%

Boots

25%


AcrobaticsEdit

Finally the days of spraining your ankle have paid off. No longer will you look down a 100 meter drop with fear. With the acrobatics skill your ability to negate fall damage increases. And how do you negate fall damage? By rolling of course, a secret passed down through the Minecraftian ages. You can tap into this mysterious 'rolling' ability by falling and training your body. If you're good enough you will never have to worry about fall damage again.

Rolling:

Rolling is based on the acrobatics skill level, for every point in Acrobatics players have a .1% chance to Roll. The chance on a Graceful Roll is .2% for every point in acrobatics. To make a Graceful Roll hold shift while

Dodging:

Dodging is based on the acrobats skill level, for every point in Acrobatics you characters dodge chance increases.

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